Are you trying to figure out the best stats for your comic cards? We have the different options based on the cards. Use the search, filter, and sort table to help you figure out the best card for your team of heroes.
You can obtain the comic cards through Dimension rifts, and card chests.
Upgrading Comic Cards
Comic cards can be upgraded by “feeding” 5 of the same rarity cards. As the comic card levels, additional stats are given and rewarded.
The level of the card is completely random, it means that higher level feeds does not result in higher level cards. At level up, all of the card’s optional stats will also change or be “rerolled”.
The first two stats of the cards are fixed to a specific optional stats where the other stats slots are randomized based on a certain pool. We have listed out the comic cards stats optional stats pool to help you see if the pull is good, or if you may want to start over and get a new 6*.
Farming for Comic Cards
Because all the cards are pretty random, your best bet is to stick with a starting card that you like, and farm rifts during “hot times” using reduced energy cost. Consider picking a hero that can clear the stage as fast as possible during that specific time.
Generally speaking, you want to “keep” the rare or premium cards that you have pulled from store bought comic card chests, because they are much harder to come by.
Comic Card Stats
The following is the amount for each of the comic card stats.
1 and 2nd Stat: Depending on the rarity and level of the card, the first and second stats can differ.
1* | 2* | 3* | 4* | 5* | 6* | |
---|---|---|---|---|---|---|
1 | 2.5 | 3.5 | 4.5 | 5.5 | 6.5 | 7.5 |
2 | 3 | 4 | 5 | 6 | 7 | 8 |
3 | 3.5 | 4.5 | 5.5 | 6.5 | 7.5 | 8.5 |
4 | 4 | 5 | 6 | 7 | 8 | 9 |
5 | 4.5 | 5.5 | 6.5 | 7.5 | 8.5 | 9.5 |
6 | 5 | 6 | 7 | 8 | 9 | 10 |
3rd Stat:
5.1%
4th Stat:
5.4% or varying activation boosts.
5th Stat
5.7%
6th Stat
6.0%
Card | Grade | Stats | |
---|---|---|---|
1872 #1 Captain America Rift | 1* | ATTACK SPEED ↑ | |
1872 #1 Captain America Rift | 2* | MOVEMENT SPEED ↑ | |
1872 #1 Captain America Rift | 3* | CRITICAL DAMAGE ↑ DODGE ↑ MAX HP ↑ FIRE RESIST ↑ MIND RESIST ↑ | |
1872 #1 Captain America Rift | 4* | COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ COLD RESIST ↑ DEFENSE PENETRATION ↑ Activation Rate: 5% rate when attacking ATTACK SPEED +20% ↑ (15 Sec.) | |
1872 #1 Captain America Rift | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
1872 #1 Captain America Rift | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ POISON RESIST ↑ | |
ARMOR WARS #1 Ghost Rider Rift | 1* | MOVEMENT SPEED ↑ | |
ARMOR WARS #1 Ghost Rider Rift | 2* | MIND RESIST ↑ | |
ARMOR WARS #1 Ghost Rider Rift | 3* | CRITICAL DAMAGE ↑ DODGE ↑ MAX HP ↑ FIRE RESIST ↑ COLD RESIST ↑ | |
ARMOR WARS #1 Ghost Rider Rift | 4* | ATTACK SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ DEFENSE PENETRATION ↑ Activation Rate: 5% rate when dealing critical attack DEFENSE PENETRATION +20% ↑ (15 Sec.) | |
ARMOR WARS #1 Ghost Rider Rift | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
ARMOR WARS #1 Ghost Rider Rift | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ POISON RESIST ↑ | |
CAPTAIN MARVEL & THE CAROL CORPS #2 Blade Rift | 1* | CRITICAL RATE ↑ | |
CAPTAIN MARVEL & THE CAROL CORPS #2 Blade Rift | 2* | POISON RESIST ↑ | |
CAPTAIN MARVEL & THE CAROL CORPS #2 Blade Rift | 3* | CRITICAL DAMAGE ↑ DODGE ↑ MAX HP ↑ FIRE RESIST ↑ MIND RESIST ↑ | |
CAPTAIN MARVEL & THE CAROL CORPS #2 Blade Rift | 4* | ATTACK SPEED ↑ ALL DEFENSE ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit CRITICAL DAMAGE +20% ↑ (15 Sec.) | |
CAPTAIN MARVEL & THE CAROL CORPS #2 Blade Rift | 5* | MOVEMENT SPEED ↑ ALL ATTACK ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ LIGHTING RESIST ↑ | |
CAPTAIN MARVEL & THE CAROL CORPS #2 Blade Rift | 6* | PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ RECOVERY RATE ↑ COLD RESIST ↑ DEFENSE PENETRATION ↑ | |
1602 WITCH HUNTER ANGELA #1 Hawkeye Rift | 1* | CRITICAL DAMAGE ↑ | |
1602 WITCH HUNTER ANGELA #1 Hawkeye Rift | 2* | COLD RESIST ↑ | |
1602 WITCH HUNTER ANGELA #1 Hawkeye Rift | 3* | ALL ATTACK ↑ PHYSICAL DEFENSE ↑ LIGHTING RESIST ↑ MIND RESIST ↑ DEFENSE PENETRATION ↑ | |
1602 WITCH HUNTER ANGELA #1 Hawkeye Rift | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit MAX HP +20% ↑ (15 Sec.) | |
1602 WITCH HUNTER ANGELA #1 Hawkeye Rift | 5* | DODGE ↑ ALL DEFENSE ↑ MAX HP ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ | |
1602 WITCH HUNTER ANGELA #1 Hawkeye Rift | 6* | CRITICAL RATE ↑ PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ FIRE RESIST ↑ POISON RESIST ↑ | |
MARVEL ZOMBIES #2 Vision Rift | 1* | DODGE ↑ | |
MARVEL ZOMBIES #2 Vision Rift | 2* | COOLDOWN TIME ↓ | |
MARVEL ZOMBIES #2 Vision Rift | 3* | CRITICAL DAMAGE ↑ PHYSICAL DEFENSE ↑ FIRE RESIST ↑ POISON RESIST ↑ MIND RESIST ↑ | |
MARVEL ZOMBIES #2 Vision Rift | 4* | ATTACK SPEED ↑ ALL DEFENSE ↑ ENERGY ATTACK ↑ DEFENSE PENETRATION ↑ Activation Rate: 5% rate when dodging COOLDOWN TIME 20% ↓ (15 Sec.) | |
MARVEL ZOMBIES #2 Vision Rift | 5* | MOVEMENT SPEED ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ COLD RESIST ↑ LIGHTING RESIST ↑ | |
MARVEL ZOMBIES #2 Vision Rift | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ MAX HP ↑ CROWD CONTROL TIME ↓ PHYSICAL ATTACK ↑ | |
SECRET WARS 2099 #1 Iron Fist Rift | 1* | RECOVERY RATE ↑ | |
SECRET WARS 2099 #1 Iron Fist Rift | 2* | LIGHTING RESIST ↑ | |
SECRET WARS 2099 #1 Iron Fist Rift | 3* | CRITICAL DAMAGE ↑ DODGE ↑ MAX HP ↑ FIRE RESIST ↑ MIND RESIST ↑ | |
SECRET WARS 2099 #1 Iron Fist Rift | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dealing critical attack PHYSICAL DEFENSE 20% ↑ (15 Sec.) | |
SECRET WARS 2099 #1 Iron Fist Rift | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ COLD RESIST ↑ DEFENSE PENETRATION ↑ | |
SECRET WARS 2099 #1 Iron Fist Rift | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ POISON RESIST ↑ | |
BLACK WIDOW #20 Thor Rift | 1* | ALL DEFENSE ↑ | |
BLACK WIDOW #20 Thor Rift | 2* | MAX HP ↑ | |
BLACK WIDOW #20 Thor Rift | 3* | CRITICAL DAMAGE ↑ DODGE ↑ FIRE RESIST ↑ COLD RESIST ↑ MIND RESIST ↑ | |
BLACK WIDOW #20 Thor Rift | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dealing critical attack PHYSICAL DEFENSE 20% ↑ (15 Sec.) | |
BLACK WIDOW #20 Thor Rift | 5* | MOVEMENT SPEED ↑ ENERGY DEFENSE ↑ LIGHTING RESIST ↑ POISON RESIST ↑ DEFENSE PENETRATION ↑ | |
BLACK WIDOW #20 Thor Rift | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ PHYSICAL DEFENSE ↑ | |
SECRET WARS: BATTLEWORLD #2 Spiderman Rift | 1* | MAX HP ↑ | |
SECRET WARS: BATTLEWORLD #2 Spiderman Rift | 2* | FIRE RESIST ↑ | |
SECRET WARS: BATTLEWORLD #2 Spiderman Rift | 3* | CRITICAL DAMAGE ↑ DODGE ↑ COLD RESIST ↑ MIND RESIST ↑ DEFENSE PENETRATION ↑ | |
SECRET WARS: BATTLEWORLD #2 Spiderman Rift | 4* | ATTACK SPEED ↑ CRITICAL RATE ↑ CROWD CONTROL TIME ↓ PHYSICAL DEFENSE ↑ Activation Rate: 5% rate when hit MOVEMENT SPEED +20% ↑ (15 Sec.) | |
SECRET WARS: BATTLEWORLD #2 Spiderman Rift | 5* | MOVEMENT SPEED ↑ PHYSICAL ATTACK ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
SECRET WARS: BATTLEWORLD #2 Spiderman Rift | 6* | ALL ATTACK ↑ ALL DEFENSE ↑ COOLDOWN TIME ↓ ENERGY ATTACK ↑ POISON RESIST ↑ | |
LOKI: AGENT OF ASGARD #17 Destroyer Rift | 1* | ALL ATTACK ↑ | |
LOKI: AGENT OF ASGARD #17 Destroyer Rift | 2* | COOLDOWN TIME ↓ | |
LOKI: AGENT OF ASGARD #17 Destroyer Rift | 3* | CRITICAL DAMAGE ↑ DODGE ↑ MAX HP ↑ MIND RESIST ↑ DEFENSE PENETRATION ↑ | |
LOKI: AGENT OF ASGARD #17 Destroyer Rift | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ CROWD CONTROL TIME ↓ COLD RESIST ↑ Activation Rate: 5% rate when dealing critical attack PHYSICAL ATTACK 20% ↑ (15 Sec.) | |
LOKI: AGENT OF ASGARD #17 Destroyer Rift | 5* | RECOVERY RATE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ LIGHTING RESIST ↑ | |
LOKI: AGENT OF ASGARD #17 Destroyer Rift | 6* | PHYSICAL ATTACK ↑ FIRE RESIST ↑ ENERGY ATTACK ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
M.O.D.O.K. ASSASSIN #1 Loki Rift | 1* | CROWD CONTROL TIME ↓ | |
M.O.D.O.K. ASSASSIN #1 Loki Rift | 2* | MIND RESIST ↑ | |
M.O.D.O.K. ASSASSIN #1 Loki Rift | 3* | MAX HP ↑ DODGE ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ DEFENSE PENETRATION ↑ | |
M.O.D.O.K. ASSASSIN #1 Loki Rift | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ COLD RESIST ↑ Activation Rate: 5% rate when attacking DEFENSE PENETRATION +20% ↑ (15 Sec.) | |
M.O.D.O.K. ASSASSIN #1 Loki Rift | 5* | LIGHTING RESIST ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ | |
M.O.D.O.K. ASSASSIN #1 Loki Rift | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
THE PUNISHER #19 Black Panther Rift | 1* | DEFENSE PENETRATION ↑ | |
THE PUNISHER #19 Black Panther Rift | 2* | ATTACK SPEED ↑ | |
THE PUNISHER #19 Black Panther Rift | 3* | MIND RESIST ↑ DODGE ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
THE PUNISHER #19 Black Panther Rift | 4* | COLD RESIST ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dodging MAX HP 20% ↑ (15 Sec.) | |
THE PUNISHER #19 Black Panther Rift | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
THE PUNISHER #19 Black Panther Rift | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ POISON RESIST ↑ | |
1872 #1 (SHANER VARIANT) | 1* | PHYSICAL ATTACK ↑ | |
1872 #1 (SHANER VARIANT) | 2* | CRITICAL RATE ↑ | |
1872 #1 (SHANER VARIANT) | 3* | COOLDOWN TIME ↓ DODGE ↑ MAX HP ↑ FIRE RESIST ↑ MIND RESIST ↑ | |
1872 #1 (SHANER VARIANT) | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ CRITICAL DAMAGE ↑ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dealing critical attack CRITICAL RATE 20% ↑ (15 Sec.) | |
1872 #1 (SHANER VARIANT) | 5* | PHYSICAL DEFENSE ↑ ALL DEFENSE ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
1872 #1 (SHANER VARIANT) | 6* | POISON RESIST ↑ ALL ATTACK ↑ COLD RESIST ↑ ENERGY ATTACK ↑ DEFENSE PENETRATION ↑ | |
THORS #2 (KEOWN VARIANT) | 1* | ENERGY ATTACK ↑ | |
THORS #2 (KEOWN VARIANT) | 2* | CROWD CONTROL TIME ↓ | |
THORS #2 (KEOWN VARIANT) | 3* | CRITICAL DAMAGE ↑ DODGE ↑ MAX HP ↑ DEFENSE PENETRATION ↑ FIRE RESIST ↑ | |
THORS #2 (KEOWN VARIANT) | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ MIND RESIST ↑ Activation Rate: 5% rate when attacking CRITICAL DAMAGE +20% ↑ (15 Sec.) | |
THORS #2 (KEOWN VARIANT) | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
THORS #2 (KEOWN VARIANT) | 6* | ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
SECRET WARS 2099 #1 (LIM VARIANT) | 1* | ATTACK SPEED ↑ | |
SECRET WARS 2099 #1 (LIM VARIANT) | 2* | DEFENSE PENETRATION ↑ | |
SECRET WARS 2099 #1 (LIM VARIANT) | 3* | PHYSICAL DEFENSE ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ MIND RESIST ↑ | |
SECRET WARS 2099 #1 (LIM VARIANT) | 4* | DODGE ↑ MOVEMENT SPEED ↑ ENERGY ATTACK ↑ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit DEFENSE PENETRATION +20% ↑ (15 Sec.) | |
SECRET WARS 2099 #1 (LIM VARIANT) | 5* | RECOVERY RATE ↑ ALL DEFENSE ↑ COLD RESIST ↑ ENERGY DEFENSE ↑ LIGHTING RESIST ↑ | |
SECRET WARS 2099 #1 (LIM VARIANT) | 6* | PHYSICAL ATTACK ↑ ALL ATTACK ↑ COOLDOWN TIME ↓ CRITICAL RATE ↑ POISON RESIST ↑ | |
MARVEL ZOMBIES #2 (WALTA VARIANT) | 1* | ENERGY DEFENSE ↑ | |
MARVEL ZOMBIES #2 (WALTA VARIANT) | 2* | DODGE ↑ | |
MARVEL ZOMBIES #2 (WALTA VARIANT) | 3* | MOVEMENT SPEED ↑ COLD RESIST ↑ MAX HP ↑ CRITICAL DAMAGE ↑ MIND RESIST ↑ | |
MARVEL ZOMBIES #2 (WALTA VARIANT) | 4* | ATTACK SPEED ↑ FIRE RESIST ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit DODGE +20% ↑ (15 Sec.) | |
MARVEL ZOMBIES #2 (WALTA VARIANT) | 5* | LIGHTING RESIST ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ DEFENSE PENETRATION ↑ RECOVERY RATE ↑ | |
MARVEL ZOMBIES #2 (WALTA VARIANT) | 6* | PHYSICAL ATTACK ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
S.H.I.E.L.D. (2014) #1 (YOUNG VARIANT) | 1* | FIRE RESIST ↑ | |
S.H.I.E.L.D. (2014) #1 (YOUNG VARIANT) | 2* | DEFENSE PENETRATION ↑ | |
S.H.I.E.L.D. (2014) #1 (YOUNG VARIANT) | 3* | PHYSICAL DEFENSE ↑ DODGE ↑ CRITICAL DAMAGE ↑ MAX HP ↑ MIND RESIST ↑ | |
S.H.I.E.L.D. (2014) #1 (YOUNG VARIANT) | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when attacking MOVEMENT SPEED +20% ↑ (15 Sec.) | |
S.H.I.E.L.D. (2014) #1 (YOUNG VARIANT) | 5* | ALL DEFENSE ↑ COLD RESIST ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
S.H.I.E.L.D. (2014) #1 (YOUNG VARIANT) | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ ENERGY ATTACK ↑ POISON RESIST ↑ | |
S.H.I.E.L.D. (2014) #6 (NYC VARIANT) | 1* | COLD RESIST ↑ | |
S.H.I.E.L.D. (2014) #6 (NYC VARIANT) | 2* | CRITICAL RATE ↑ | |
S.H.I.E.L.D. (2014) #6 (NYC VARIANT) | 3* | ENERGY DEFENSE ↑ DODGE ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
S.H.I.E.L.D. (2014) #6 (NYC VARIANT) | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when attacking CRITICAL RATE +20% ↑ (15 Sec.) | |
S.H.I.E.L.D. (2014) #6 (NYC VARIANT) | 5* | PHYSICAL DEFENSE ↑ ALL DEFENSE ↑ DEFENSE PENETRATION ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
S.H.I.E.L.D. (2014) #6 (NYC VARIANT) | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ MIND RESIST ↑ POISON RESIST ↑ | |
S.H.I.E.L.D. (2014) #7 | 1* | LIGHTING RESIST ↑ | |
S.H.I.E.L.D. (2014) #7 | 2* | CRITICAL DAMAGE ↑ | |
S.H.I.E.L.D. (2014) #7 | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
S.H.I.E.L.D. (2014) #7 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit CROWD CONTROL TIME +20% ↓ (15 Sec.) | |
S.H.I.E.L.D. (2014) #7 | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
S.H.I.E.L.D. (2014) #7 | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
S.H.I.E.L.D. (2014) #8 | 1* | POISON RESIST ↑ | |
S.H.I.E.L.D. (2014) #8 | 2* | DODGE ↑ | |
S.H.I.E.L.D. (2014) #8 | 3* | ENERGY ATTACK ↑ DEFENSE PENETRATION ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
S.H.I.E.L.D. (2014) #8 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit ATTACK SPEED +20% ↑ (15 Sec.) | |
S.H.I.E.L.D. (2014) #8 | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
S.H.I.E.L.D. (2014) #8 | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
AMAZING SPIDER-MAN (1999) #535 | 1* | MAX HP ↑ | |
AMAZING SPIDER-MAN (1999) #535 | 2* | ATTACK SPEED ↑ | |
AMAZING SPIDER-MAN (1999) #535 | 3* | PHYSICAL ATTACK ↑ DODGE ↑ CRITICAL DAMAGE ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
AMAZING SPIDER-MAN (1999) #535 | 4* | LIGHTING RESIST ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dealing critical attack ATTACK SPEED +20% ↑ (15 Sec.) | |
AMAZING SPIDER-MAN (1999) #535 | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
AMAZING SPIDER-MAN (1999) #535 | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
AMAZING SPIDER-MAN (1999) #533 | 1* | ATTACK SPEED ↑ | |
AMAZING SPIDER-MAN (1999) #533 | 2* | DODGE ↑ | |
AMAZING SPIDER-MAN (1999) #533 | 3* | ENERGY ATTACK ↑ DEFENSE PENETRATION ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
AMAZING SPIDER-MAN (1999) #533 | 4* | POISON RESIST ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dealing critical attack DODGE +20% ↑ (15 Sec.) | |
AMAZING SPIDER-MAN (1999) #533 | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
AMAZING SPIDER-MAN (1999) #533 | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
CIVIL WAR: THE INITIATIVE (2007) #1 | 1* | ENERGY DEFENSE ↑ | |
CIVIL WAR: THE INITIATIVE (2007) #1 | 2* | CRITICAL DAMAGE ↑ | |
CIVIL WAR: THE INITIATIVE (2007) #1 | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
CIVIL WAR: THE INITIATIVE (2007) #1 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when attacking PHYSICAL ATTACK +20% ↑ (15 Sec.) | |
CIVIL WAR: THE INITIATIVE (2007) #1 | 5* | LIGHTING RESIST ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
CIVIL WAR: THE INITIATIVE (2007) #1 | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
CAPTAIN AMERICA (2004) #22 | 1* | PHYSICAL DEFENSE ↑ | |
CAPTAIN AMERICA (2004) #22 | 2* | DEFENSE PENETRATION ↑ | |
CAPTAIN AMERICA (2004) #22 | 3* | ENERGY ATTACK ↑ DODGE ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
CAPTAIN AMERICA (2004) #22 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit DEFENSE PENETRATION +20% ↑ (15 Sec.) | |
CAPTAIN AMERICA (2004) #22 | 5* | ALL DEFENSE ↑ POISON RESIST ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
CAPTAIN AMERICA (2004) #22 | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
PUNISHER WAR JOURNAL (2006) #1 | 1* | DEFENSE PENETRATION ↑ | |
PUNISHER WAR JOURNAL (2006) #1 | 2* | MOVEMENT SPEED ↑ | |
PUNISHER WAR JOURNAL (2006) #1 | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
PUNISHER WAR JOURNAL (2006) #1 | 4* | ATTACK SPEED ↑ LIGHTING RESIST ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dodging MOVEMENT SPEED +20% ↑ (15 Sec.) | |
PUNISHER WAR JOURNAL (2006) #1 | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
PUNISHER WAR JOURNAL (2006) #1 | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ CRITICAL DAMAGE ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
CIVIL WAR (2006) #7 | 1* | RECOVERY RATE ↑ | |
CIVIL WAR (2006) #7 | 2* | CRITICAL RATE ↑ | |
CIVIL WAR (2006) #7 | 3* | ENERGY ATTACK ↑ DEFENSE PENETRATION ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
CIVIL WAR (2006) #7 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dodging ALL DEFENSE +20% ↑ (15 Sec.) | |
CIVIL WAR (2006) #7 | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ POISON RESIST ↑ LIGHTING RESIST ↑ | |
CIVIL WAR (2006) #7 | 6* | DODGE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
CIVIL WAR (2006) #4 | 1* | ALL ATTACK ↑ | |
CIVIL WAR (2006) #4 | 2* | PHYSICAL DEFENSE ↑ | |
CIVIL WAR (2006) #4 | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
CIVIL WAR (2006) #4 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dealing critical attack COOLDOWN TIME 20% ↓ (15 Sec.) | |
CIVIL WAR (2006) #4 | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ CRITICAL DAMAGE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
CIVIL WAR (2006) #4 | 6* | ENERGY ATTACK ↑ LIGHTING RESIST ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
IRON MAN (2004) #14 | 1* | RECOVERY RATE ↑ | |
IRON MAN (2004) #14 | 2* | ALL DEFENSE ↑ | |
IRON MAN (2004) #14 | 3* | ENERGY ATTACK ↑ DEFENSE PENETRATION ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
IRON MAN (2004) #14 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit CRITICAL RATE +20% ↑ (15 Sec.) | |
IRON MAN (2004) #14 | 5* | DODGE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ POISON RESIST ↑ LIGHTING RESIST ↑ | |
IRON MAN (2004) #14 | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
CIVIL WAR (2006) #3 | 1* | COOLDOWN TIME ↓ | |
CIVIL WAR (2006) #3 | 2* | CROWD CONTROL TIME ↓ | |
CIVIL WAR (2006) #3 | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
CIVIL WAR (2006) #3 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ LIGHTING RESIST ↑ CRITICAL DAMAGE ↑ Activation Rate: 5% rate when attacking PHYSICAL ATTACK +20% ↑ (15 Sec.) | |
CIVIL WAR (2006) #3 | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
CIVIL WAR (2006) #3 | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
IRON MAN (2004) #13 | 1* | ENERGY ATTACK ↑ | |
IRON MAN (2004) #13 | 2* | ENERGY DEFENSE ↑ | |
IRON MAN (2004) #13 | 3* | DODGE ↑ DEFENSE PENETRATION ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
IRON MAN (2004) #13 | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit ENERGY ATTACK +20% ↑ (15 Sec.) | |
IRON MAN (2004) #13 | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ POISON RESIST ↑ RECOVERY RATE ↑ LIGHTING RESIST ↑ | |
IRON MAN (2004) #13 | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
GUARDIANS OF THE GALAXY (2013) #1 v 2.4.0 Rift: The Prodigal Son | 1* | ATTACK SPEED ↑ | |
GUARDIANS OF THE GALAXY (2013) #1 v 2.4.0 Rift: The Prodigal Son | 2* | POISON RESIST ↑ | |
GUARDIANS OF THE GALAXY (2013) #1 v 2.4.0 Rift: The Prodigal Son | 3* | ENERGY ATTACK ↑ DODGE ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
GUARDIANS OF THE GALAXY (2013) #1 v 2.4.0 Rift: The Prodigal Son | 4* | PHYSICAL DEFENSE ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit: DEFENSE PENETRATION ↑ 20% (15 Sec.) | |
GUARDIANS OF THE GALAXY (2013) #1 v 2.4.0 Rift: The Prodigal Son | 5* | ALL DEFENSE ↑ DEFENSE PENETRATION ↑ ENERGY DEFENSE ↑ RECOVERY RATE ↑ LIGHTNING RESIST ↑ | |
GUARDIANS OF THE GALAXY (2013) #1 v 2.4.0 Rift: The Prodigal Son | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
STAR-LORD (2015) #2 V 2.4.0 Rift: Homecoming | 1* | DEFENSE PENETRATION ↑ | |
STAR-LORD (2015) #2 V 2.4.0 Rift: Homecoming | 2* | CRITICAL RATE ↑ | |
STAR-LORD (2015) #2 V 2.4.0 Rift: Homecoming | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
STAR-LORD (2015) #2 V 2.4.0 Rift: Homecoming | 4* | ATTACK SPEED ↑ LIGHTNING RESIST ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dodging: MOVEMENT SPEED ↑ 20% (15 Sec.) | |
STAR-LORD (2015) #2 V 2.4.0 Rift: Homecoming | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
STAR-LORD (2015) #2 V 2.4.0 Rift: Homecoming | 6* | ENERGY ATTACK ↑ ALL ATTACK ↑ CRITICAL DAMAGE ↑ MOVEMENT SPEED ↑ POISON RESIST ↑ | |
GROOT (2015) #5 V 2.4.0 Rift: Bark is Worse Than Bite | 1* | CRITICAL DAMAGE ↑ | |
GROOT (2015) #5 V 2.4.0 Rift: Bark is Worse Than Bite | 2* | DEFENSE PENETRATION ↑ | |
GROOT (2015) #5 V 2.4.0 Rift: Bark is Worse Than Bite | 3* | ENERGY ATTACK ↑ CRITICAL RATE ↑ MAX HP ↑ RECOVERY RATE ↑ FIRE RESIST ↑ | |
GROOT (2015) #5 V 2.4.0 Rift: Bark is Worse Than Bite | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dodging: ALL DEFENSE ↑ 20% (15 Sec.) | |
GROOT (2015) #5 V 2.4.0 Rift: Bark is Worse Than Bite | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ POISON RESIST ↑ LIGHTNING RESIST ↑ | |
GROOT (2015) #5 V 2.4.0 Rift: Bark is Worse Than Bite | 6* | DODGE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
AVENGERS (1963) #318 V 2.4.0 Rift: Sisterly Bonds | 1* | MAX HP ↑ | |
AVENGERS (1963) #318 V 2.4.0 Rift: Sisterly Bonds | 2* | DEFENSE PENETRATION ↑ | |
AVENGERS (1963) #318 V 2.4.0 Rift: Sisterly Bonds | 3* | PHYSICAL ATTACK ↑ DODGE ↑ ALL ATTACK ↑ COLD RESIST ↑ FIRE RESIST ↑ | |
AVENGERS (1963) #318 V 2.4.0 Rift: Sisterly Bonds | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when dealing critical attack: COOLDOWN TIME ↓ 20% (15 Sec.) | |
AVENGERS (1963) #318 V 2.4.0 Rift: Sisterly Bonds | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ CRITICAL DAMAGE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
AVENGERS (1963) #318 V 2.4.0 Rift: Sisterly Bonds | 6* | ENERGY ATTACK ↑ LIGHTNING RESIST ↑ PHYSICAL DEFENSE ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
DRAX (2015) #1 V 2.4.0 Rift: Drax On, Drax Off | 1* | RECOVERY RATE ↑ | |
DRAX (2015) #1 V 2.4.0 Rift: Drax On, Drax Off | 2* | PHYSICAL ATTACK ↑ | |
DRAX (2015) #1 V 2.4.0 Rift: Drax On, Drax Off | 3* | ENERGY ATTACK ↑ DEFENSE PENETRATION ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
DRAX (2015) #1 V 2.4.0 Rift: Drax On, Drax Off | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ CROWD CONTROL TIME ↓ Activation Rate: 5% rate when hit: CRITICAL RATE ↑ 20% (15 Sec.) | |
DRAX (2015) #1 V 2.4.0 Rift: Drax On, Drax Off | 5* | DODGE ↑ PHYSICAL DEFENSE ↑ ENERGY DEFENSE ↑ POISON RESIST ↑ LIGHTNING RESIST ↑ | |
DRAX (2015) #1 V 2.4.0 Rift: Drax On, Drax Off | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ ALL DEFENSE ↑ COLD RESIST ↑ MIND RESIST ↑ | |
ANNIHILATION: RONAN (2006) #1 V 2.4.0 Rift: Courting Death | 1* | ENERGY ATTACK ↑ | |
ANNIHILATION: RONAN (2006) #1 V 2.4.0 Rift: Courting Death | 2* | FIRE RESIST ↑ | |
ANNIHILATION: RONAN (2006) #1 V 2.4.0 Rift: Courting Death | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ CROWD CONTROL TIME ↓ | |
ANNIHILATION: RONAN (2006) #1 V 2.4.0 Rift: Courting Death | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ LIGHTNING RESIST ↑ CRITICAL DAMAGE ↑ Activation Rate: 5% rate when attacking: PHYSICAL ATTACK ↑ 20% (15 Sec.) | |
ANNIHILATION: RONAN (2006) #1 V 2.4.0 Rift: Courting Death | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
ANNIHILATION: RONAN (2006) #1 V 2.4.0 Rift: Courting Death | 6* | COOLDOWN TIME ↓ ALL ATTACK ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
GWENPOOL (2016) #3 V 2.4.0 Rift: Let's Get Small | 1* | CROWD CONTROL TIME ↓ | |
GWENPOOL (2016) #3 V 2.4.0 Rift: Let's Get Small | 2* | RECOVERY RATE ↑ | |
GWENPOOL (2016) #3 V 2.4.0 Rift: Let's Get Small | 3* | DODGE ↑ DEFENSE PENETRATION ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
GWENPOOL (2016) #3 V 2.4.0 Rift: Let's Get Small | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ ENERGY ATTACK ↑ Activation Rate: 5% rate when hit: ENERGY DEFENSE ↑ 20% (15 Sec.) | |
GWENPOOL (2016) #3 V 2.4.0 Rift: Let's Get Small | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ POISON RESIST ↑ ENERGY DEFENSE ↑ LIGHTNING RESIST ↑ | |
GWENPOOL (2016) #3 V 2.4.0 Rift: Let's Get Small | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ | |
UNCANNY AVENGERS (2015) #10 V 2.4.0 Rift: The Incredible Shrinking Men | 1* | ATTACK SPEED ↑ | |
UNCANNY AVENGERS (2015) #10 V 2.4.0 Rift: The Incredible Shrinking Men | 2* | CRITICAL DAMAGE ↑ | |
UNCANNY AVENGERS (2015) #10 V 2.4.0 Rift: The Incredible Shrinking Men | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ CROWD CONTROL TIME ↓ | |
UNCANNY AVENGERS (2015) #10 V 2.4.0 Rift: The Incredible Shrinking Men | 4* | ENERGY ATTACK ↑ MOVEMENT SPEED ↑ LIGHTNING RESIST ↑ FIRE RESIST ↑ Activation Rate: 5% rate when attacking: PHYSICAL ATTACK ↑ 20% (15 Sec.) | |
UNCANNY AVENGERS (2015) #10 V 2.4.0 Rift: The Incredible Shrinking Men | 5* | ENERGY DEFENSE ↑ ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
UNCANNY AVENGERS (2015) #10 V 2.4.0 Rift: The Incredible Shrinking Men | 6* | COOLDOWN TIME ↓ ALL ATTACK ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
AVENGERS ORIGINS: ANT-MAN & THE WASP (2013) #1 V 2.4.0 Rift: Big Ideas | 1* | MIND RESIST ↑ | |
AVENGERS ORIGINS: ANT-MAN & THE WASP (2013) #1 V 2.4.0 Rift: Big Ideas | 2* | DEFENSE PENETRATION ↑ | |
AVENGERS ORIGINS: ANT-MAN & THE WASP (2013) #1 V 2.4.0 Rift: Big Ideas | 3* | DODGE ↑ ENERGY DEFENSE ↑ MAX HP ↑ CRITICAL DAMAGE ↑ FIRE RESIST ↑ | |
AVENGERS ORIGINS: ANT-MAN & THE WASP (2013) #1 V 2.4.0 Rift: Big Ideas | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ ENERGY ATTACK ↑ Activation Rate: 5% rate when hit: CROWD CONTROL TIME ↓ 20% (15 Sec.) | |
AVENGERS ORIGINS: ANT-MAN & THE WASP (2013) #1 V 2.4.0 Rift: Big Ideas | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ POISON RESIST ↑ RECOVERY RATE ↑ LIGHTNING RESIST ↑ | |
AVENGERS ORIGINS: ANT-MAN & THE WASP (2013) #1 V 2.4.0 Rift: Big Ideas | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ CROWD CONTROL TIME ↓ | |
AVENGERS: THE INITIATIVE (2007) #20 V 2.4.0 Rift: Amazingly Interesting Voyage | 1* | ATTACK SPEED ↑ | |
AVENGERS: THE INITIATIVE (2007) #20 V 2.4.0 Rift: Amazingly Interesting Voyage | 2* | ALL DEFENSE ↑ | |
AVENGERS: THE INITIATIVE (2007) #20 V 2.4.0 Rift: Amazingly Interesting Voyage | 3* | PHYSICAL ATTACK ↑ DODGE ↑ MAX HP ↑ COLD RESIST ↑ CROWD CONTROL TIME ↓ | |
AVENGERS: THE INITIATIVE (2007) #20 V 2.4.0 Rift: Amazingly Interesting Voyage | 4* | ENERGY ATTACK ↑ MOVEMENT SPEED ↑ LIGHTNING RESIST ↑ CRITICAL DAMAGE ↑ Activation Rate: 5% rate when attacking: DEFENSE PENETRATION ↑ 20% (15 Sec.) | |
AVENGERS: THE INITIATIVE (2007) #20 V 2.4.0 Rift: Amazingly Interesting Voyage | 5* | ENERGY DEFENSE ↑ FIRE RESIST ↑ PHYSICAL DEFENSE ↑ RECOVERY RATE ↑ MIND RESIST ↑ | |
AVENGERS: THE INITIATIVE (2007) #20 V 2.4.0 Rift: Amazingly Interesting Voyage | 6* | COOLDOWN TIME ↓ ALL ATTACK ↑ DEFENSE PENETRATION ↑ CRITICAL RATE ↑ POISON RESIST ↑ | |
ANT-MAN (2015) #1 V 2.4.0 Rift: Growth Spurt | 1* | CRITICAL DAMAGE ↑ | |
ANT-MAN (2015) #1 V 2.4.0 Rift: Growth Spurt | 2* | MAX HP ↑ | |
ANT-MAN (2015) #1 V 2.4.0 Rift: Growth Spurt | 3* | DODGE ↑ DEFENSE PENETRATION ↑ ENERGY DEFENSE ↑ CROWD CONTROL TIME ↓ FIRE RESIST ↑ | |
ANT-MAN (2015) #1 V 2.4.0 Rift: Growth Spurt | 4* | ATTACK SPEED ↑ MOVEMENT SPEED ↑ COOLDOWN TIME ↓ ENERGY ATTACK ↑ Activation Rate: 5% rate when hit: PHYSICAL ATTACK ↑ 20% (15 Sec.) | |
ANT-MAN (2015) #1 V 2.4.0 Rift: Growth Spurt | 5* | ALL DEFENSE ↑ PHYSICAL DEFENSE ↑ POISON RESIST ↑ RECOVERY RATE ↑ LIGHTNING RESIST ↑ | |
ANT-MAN (2015) #1 V 2.4.0 Rift: Growth Spurt | 6* | CRITICAL RATE ↑ ALL ATTACK ↑ PHYSICAL ATTACK ↑ COLD RESIST ↑ MIND RESIST ↑ |